Cardstroids
2-5 players
2-5 players
30 min-1 hour
Happy Thanksgiving! This is our retro game from the Atari
system that we made over the thanksgiving break. We had to make a card game
from a number of different games made for the Atari system. Our Huge Pixel
Gaming group decided to make a card game from the old classic, Asteroids. This
game had great mechanics and gameplay which was very addictive for all its
players as it ate many quarters back in its’ day. However, this game was only a
one player game and that became our first problem we needed to overcome.
What we right away came up with is have attack and defense
and have a player be the ship and another player be the asteroid. This gave us
a base mechanic and the ability to play with more than just one player. We
wanted to give this more though. Design block had a beat for the weekend right
up until Monday night when a great idea came out involving a good old game we
as kids use to play called ‘007’. This classic hand gesture game was also fast
and addicting to play. So we managed to merge the game Asteroids and 007 into a
great, fast paced, and addicting card game.
Here’s how it plays out, first a player nominates themselves
to be the ship and all the other players are asteroids. The players have three
options, charge attack, activate shields, and attack just like in the kids game
but with an Asteroids twist. How we incorporated more players is we made all
other players asteroids and the ship would get one extra move equivalent to the
amount of other players. So simply the game was 1 vs x amount of players. The
players will always start off charging their attack because they start with
zero attack and from there comes a game of prediction as to what your opponent
plays. The ship plays one card for each respective asteroid. The ship has three
lives in total so when he gets attacked he loses one life. If he loses all
three then the ship player rotates clockwise around the table. Asteroids don’t
die so the game becomes a survival game. Whoever survives the most rounds as
the ship wins. The point to attacking asteroids is to remove their charge so
that player can survive more rounds.
This was the core dynamic and set of mechanics we decided to
use as our final. There were other versions where there is a deck and players
draw cards to see what their options are. The problems with that was the
players would run out of charges and not be able to continue the game. We tried
splitting the decks but that showed the other players what your options were
and reduced the prediction aspect of the game.
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