Name: Liar’s Revitalizing Dice
Players: 2+
Duration of play: 10min-1h
This week we had a little different type of board game to
make because we didn’t actually make a completely original game. Instead this
week we had to make modifications to an already existing game known as Liar’s
Dice. This game involves every player having 5 dice and a cup to cover they’re
dice. The idea of the game is to be the most deceptive. This is because your
goal of the game is to state how many of a certain dice are in play. You don’t
have to be honest but if someone thinks you’re lying they can call you out on
it.
Setup:
-
Give each player 5 dice and one cup.
Gameplay
These rules are taken
from http://en.wikipedia.org/wiki/Liar%27s_dice#Common_hand,
as Liar’s Dice is not a game we made. Not that we took the “spot-on” rule from
the “variations” subheading.
1.
Choose a player to bid first.
2.
Each player rolls their dice in their cup, and
then peeks to see what they have.
3.
The first player makes a bid on all the dice on
the board. This bid is in the form of “X amount of dice showing Y”. Note that
they can falsify this bid, thus “bluffing”.
4.
Rotating clockwise, each player must increase
the bid so that the total value of the dice exceeds the last bid. That is to
say, 4 instances of a dice showing 3 give a total of 12, so the next bid must
exceed this.
Continuing Play
1.
At any time, any player can call the current bid
to be false. At this point, each player reveals their dice and the bid is
verified. If there is the bid’s number of dice on the board or more, the bid is
true and the accusing player loses a die. However, if the number of relevant
dice on the board is less, than the accuser is correct and the last bidder
loses a die.
2.
A player may also call a bid “spot-on”; that is
to say, if there is that exact amount
of relevant dice on the board, then every player loses a die apart from the
accuser.
3.
If all of
a player’s dice form a sequence – 1,2,3,4 with 4 dice, for example—then they
obtain an additional die at the end of the round. (Justin Challenger,
100454022)
4.
If all of
the player’s dice match, then they obtain an additional die at the end of the
round. Or, if you have one die left and you roll a 6, then you obtain and
additional die at the end of the round. (Brandon Drenikow, 100456599)
5.
The
player with the most dice must roll in view of all players the number of dice
between them and the player with the next highest amount of dice. (Anastasios
Stamadianos 100454700)
6.
If a player loses all their dice, they are out
of the game.
7.
The last person with dice wins.
During the development of effective mods that would
eliminate the positive feedback loop, we came up with some honorable mentions:
-Instead of having all of the same numbers it
was originally all sixes but that was near impossible until you had only one
dice left.-Playing a round blind. This meant to roll your dice and not look at them for the whole round. This wasn’t implemented because we couldn’t think of a good reward for doing that in which it eliminated the positive feedback loop.
-if you are in danger of losing a die, you can choose any one of your dice to hopefully change the previous outcome so the other person loses a die, however, if it's still wrong then you lose two dice. This was an interesting mod but we see how it would affect the positive feedback loop.
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